Weekly development report: 2021/02/06
Steam Sky » Devlog
And as promised, the whole week was related to fixing and making small changes to the game UI.
- Finally, the shipyard screen shows real prices, based on trader skill and the player reputation, for ship's modules. Also, it got some other small changes and now looks that.
- Also, as visible on the screenshot above, I've started work on the general UI update, to make it less flat and more in "retro-futuristic" style. At this moment it is still mostly fun with colors to made UI elements to look like 3D, but probably in the distant future I finally do any nice images for it :)
- The new game menu got also some small updates (mostly elements got some spaces between them). And here probably are the most visible changes which were made to the UI. A few elements still need some work (for example the small buttons) but at least it starts looking a bit more interesting :)
- Also, some small fixes to the UI in various places were done.
- Under the hood, the real never-ending story with small updates to the code and its documentation continues as usual.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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