Weekly development report: 2021/01/30


[Copy + paste info about fun with UI in the development version] as usual :)

  • Updated shipyard UI a bit: removed the old selection of install or remove modules with the new buttons.
  • I'm a bit surprised, but I was able in this week to do the whole redesign of loot screen. Of course, there is still a lot of room to improvement, but the main design of the whole game UI is finished. Now it is time for work on something what I call "paper-cuts": thousands of small tweaks, fixes etc things in various places which pretty often made the UI very annoying or unfriendly. This mean that I should finish (mostly) work before the next major stable release :)
  • Code as usual, got some cleanup and its documentation was updated. At least I should know now what most of the code is doing :P
  • And as always, right after the release I found a few bugs. They are fixed thus, there is now again some space to add a few new.

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