Weekly development report: 2020/11/28
As they say: if you ask for troubles soon or later you will find any :) By the last few weeks nobody was reported any bugs, so I decided to check for typos. And in the stable version there is a real gold mine of them. I'm slowly fixing them thus soon will be a new, more grammar friendly, stable release of the game available. And because I'm a bit lazy (and my English is far from perfect) I use for this tool called LanguageTool.
In the development version, the standard three tasks were done this week:
- Fun with updating various dialogs is almost finished: most of them looks not bad. There is still some work for later, but they now should look a lot better than earlier. Also, some small general changes to UI like frame around last messages window. The main game screen now looks that.
- Another week with changes to the game features or less PR version: fixing the bugs :P Mainly related to the ship to ship combat UI.
- Fun with code refactoring and updating its documentation continues.
Plus the most important information: because the last development version was released almost 4 weeks ago, thus now it is time for the new :) In less than 24 since this post a new development version will be available to download on GitHub and Itch.io
Also, something not related to the game development but to the game itself: inspired by one player who was running Dwarf Fortress on iPhone via SSH, I've tried to run Steam Sky on the Android phone via VNC protocol. Results are far from perfect: a native version would be a lot better. It is playable just a bit slow and definitely too small. You can see a short video here. Now I need to find time to build an Android version of the game :)
Get Steam Sky
Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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