Weekly development report: 2020/11/07
Steam Sky » Devlog
After the new release of the development version, as usual, the week started with fixing bugs (and adding changes suggested by people in the previous week :) ) Then, I back to the almost never-ending saga of tweaking the game UI.
- The most visible change this week is the style of information about the ship in the right up corner of the UI. Earlier, there was always info, even when everything was ok. Additionally, every of this information was button to the proper information screen. Now, when almost everything is in the same place, there is no need to have that option, especially that it just double the existing menu entries. So, it was replaced by standard colorful labels. Also, now it shows only needed information (like on the screenshot: lack of gunner and crafting on the way).
- The small buttons got a little tweak, so they are a bit better recognizable as buttons. Should be visible on the screenshot too.
- Information dialogs (like messages or items information) got some changes too. For example, messages show the countdown timer to auto hide.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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