Weekly development report: 2020/10/17
In the development version it is almost a new tradition, time for the week with screenshots :) The most of the work was related to move the player’s ship’s cargo to the ship info screen. Now it is a real command center - all information about the ship (general, modules, crew and cargo) are on one screen. Also this screen allow to control each part of the player’s ship. For now it looks good, just I’m curious how it will works with larger ships. To compare with the current stable version, here is the old ship info and here is the new. Additionally the whole game UI should be simpler with that - less keyboard shortcuts, shorter menu options. Of course here is still some “small work” to do with the ship info, something what I call “paper-cuts” - nothing big but may be a bit annoying on longer play.
And another rework of the UI started too. This time the goal is to merge all knowledge lists (like bases, events, missions, stories) into one screen too. Also as usual, some code refactoring and cleanup were done too. The next big stable version will be very “revolutionary” (read: “full of bugs”) :) At least adding unit tests to continuous integration started paying back: only in this week it prevented one regression bug in the code.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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- Development version 10.5 arrived28 days ago
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- Version 10.0.4 released49 days ago
Comments
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Hi ! It looks better than before, but also looks entangled. Maybe add a few pixels to separate the left and the right windows, like you do with top and bottom.
Heyo :) Good idea, thank you for it. It is one of these "paper-cuts" about which I was wrote. I will try to do it as soon as possible, so I don't forget about it :)