Weekly development report: 2020/10/03
Steam Sky » Devlog
The whole week was dedicated to work on the development version of the game. The stable version looks stable... or I'm just blind and don't see obvious bugs :)
- Finally finished moving the player's ship's crew info to this same screen where other the ship info is. Earlier these information were on a few separated screens. Now it should require less mouse clicks/keyboard actions to get information or set the orders for the selected crew member. Here is how the new crew member info looks and here the new view of a crew member inventory. Still some polishing is required but this will be done later.
- As usual, some bugs were fixed and some new introduced
- Under the hood code refactoring and cleanup in this week was very productive. Even by adding the new UI the whole game code was reduced. A new space for new features :)
- Also the end of the week brings some changes to the project organization: I replaced Travis CI with Github Actions for continuous integration. Now everything is in the one place, also managing it is a bit easier. Unfortunately, the documentation where to find new testing version isn't upgraded yet, should be done in the next week.
And probably the most important information: it is a time for the release a new, shiny (and buggy) development version :) In around 24 hours since this post it will be available on Github releases page.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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