Weekly development report: 2020/05/09
Steam Sky » Devlog
Another week of preparations for the next stable release passed. And today, small experiment with the weekly report structure - maybe this will be more interesting (and readable) than usual :)
From players point of view:
- Small updates to the game help: few things were clarified, probably still a lot more need to be added
- Fixed a few bugs (let's hope this time without adding anything new)
- A few new goals arrived in the game also
From developers point of view:
- Moving some UI elements to the code continue.
- A lot of code cleanup and refactoring. Mostly for better code look and it maintainability, but some small speed gains should be too.
- More Ada specific fun with types were done: some generic types were replaced with specific subtypes, mostly to be sure that some values will never be out of range. And this should also stabilize code a bit.
- Code documentation got some improvement
- Added also a few new unit tests. This should prevent some bugs to reappear again :)
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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