Weekly development report: 2020/04/11
Steam Sky » Devlog
Stable version got another quiet week. And probably it will stay that forever (at least for version 4.0). Very soon will be released a new development version and the whole development will be focused on preparing a new, buggy, big release.
In the development version, this week got some more changes than last weeks:
- Finally finished updating the game data with reputation requirements for recipes
- In exchange, I started adding new goals for the other than Poleis factions (races)
- Selling items which are unavailable for a player due to low reputation to the base, now gives more reputation in that base. Not too much, but still a bit better.
- Added versions check to loading saved games. Earlier from time to time players tried to run saves from the development version in the stable. Effects were sometimes very spectacular :)
- Also added better information about why the game can't load a saved game.
- Other thing better clarified - sometimes when a player assigned a not too experienced medic to heal a wounded crew member, the game was sending wrong message that the medic don't have proper tools to work. Now it correctly inform that you need a better medic ;)
- Docking fee now is taken during undocking from the base, not like earlier, before even dock. Small change in code but can have a big impact on the whole game.
- Started work on ability to escape from the bases without paying for the docking. This is almost finished, also need some tests.
- Some small changes in UI, like for example, added basic cost of docking to the docking button, so a player can see info how much it will be cost before dock operation.
- Updated help with information about changes to docking
- As almost always: some UI optimizations under the hood were done too.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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