Weekly development report: 2019/11/16
Another week very quiet in the stable version - too quiet. Probably people are preparing very long lists of bugs to report ;)
In development version, main change in this week is that enemies will start escaping from the combat if it will take too long. How fast this happens depends on AI of the enemy and (of course) a bit of randomness. This should prevent the problem with stalled battles - where you could spend even few months. Implementing this plus updating all the game documentation (help system + modding guide) was taken most of time.
Additionally, again, few new items and crafting recipes were added to the game. And under the hood: fun with unit tests continue - looks like for now everything works as expected, at least in tested code :)
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