Weekly development report: 2019/11/16
Another week very quiet in the stable version - too quiet. Probably people are preparing very long lists of bugs to report ;)
In development version, main change in this week is that enemies will start escaping from the combat if it will take too long. How fast this happens depends on AI of the enemy and (of course) a bit of randomness. This should prevent the problem with stalled battles - where you could spend even few months. Implementing this plus updating all the game documentation (help system + modding guide) was taken most of time.
Additionally, again, few new items and crafting recipes were added to the game. And under the hood: fun with unit tests continue - looks like for now everything works as expected, at least in tested code :)
Get Steam Sky
Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
More posts
- Weekly development report 2025/03/291 day ago
- Development version 10.9 released7 days ago
- Weekly development report 2025/03/228 days ago
- Weekly development report 2025/03/1515 days ago
- Weekly development report 2025/03/0822 days ago
- Weekly development report 2025/03/0129 days ago
- Development version 10.8 is here35 days ago
- Weekly development report 2025/02/2236 days ago
- Weekly development report 2025/02/1543 days ago
- Weekly development report 2025/02/0850 days ago
Leave a comment
Log in with itch.io to leave a comment.