Weekly development report 2024/06/22
Steam Sky » Devlog
I'm still fixing bugs. At least they are slowly being harder to find. The list of changes is again longer than usual. So, the light in the tunnel definitely was a train of bugs. :) Let's see how it will be in the next week. Changes made in this week:
- Defenders in the player's ship's crew now back after rest at their defend position when they have set the proper order's priority.
- The player's ship's crew members of Drones faction now can find properly the food in the ship's cargo.
- Something new but needed to solve the next issue. Added new mob for the player's starting ship's crew.
- And use the new mob for the player's starting crew for Inquisition Hunter career. Now its gun should be assigned correctly.
- Fixed in-game time after waiting for the player's ship's crew to rest.
- The game header now should be properly updated when the combat between ships start.
- And some in-game messages should be now in more proper English. :)
- The work to move the game's code to Nim programming language continues. Now it is on the trading screen.
- Also the old code got some cleanups, caused by the changes from the task above.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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