Weekly development report 2024/05/11
Steam Sky » Devlog
The fourth week of preparations for the next big release ended. Unfortunately, it isn't the last week. While the list of found bugs is shorter this week, the reason is that I got stuck by one bug in Windows version of the game which is main roadblock before the release. I'm slowly tracking it, but finding bugs in Ada programs (especially graphical and with mixed code) on Windows is a really unfriendly process. So, currently I don't have any ETA for the next release. Well, at least a bigger part of the game will be rewritten, which should also solve similar problems. :)
- The work on fixing crashing the game on Windows is done. Now at least it doesn't crash, but hangs. :D Let's call it "a progress".
- When sorting items on the trading screen, the game remembers the items' type selected by the user.
- Fixed crash on Windows when loading the game's icons.
- As mentioned above, some code was moved to Nim. I'm still working on the code related to the player's ship's inventory UI.
- Plus, as usual, the old code got some cleanups related to the task above.
Get Steam Sky
Download NowName your own price
Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
More posts
- Weekly development report 2025/07/055 days ago
- Weekly development report 2025/06/2812 days ago
- Version 11.0.2 arrived18 days ago
- Weekly development report 2025/06/2119 days ago
- Development version 11.2 is here25 days ago
- Weekly development report 2025/06/1426 days ago
- Weekly development report 2025/06/0733 days ago
- Weekly development report 2025/05/3140 days ago
- Weekly development report 2025/05/2447 days ago
- Development version 11.1 arrived53 days ago
Leave a comment
Log in with itch.io to leave a comment.