Weekly development report 2022/09/17
Steam Sky » Devlog
No news is good news. Thus, there are good news from the stable version of the game. :) At least, I hope for them. Nothing to report here.
The development version of the game brings several upgrades and a few fixes to the game's UI:
- Set the Close button as the default in the player's ship's crew member's inventory info.
- Added information about the current order to information about the selected crew member. The information contains details like, for example, what the selected crew member produce or train, etc.
- The change above also triggered some reorganization work in the game's code.
- Fixed position of the Close button in the show info about the selected module dialog.
- Fixed traversing by UI elements with Tab key when setting a skill to train in a training room.
- Fixed closing the skill's selection dialog after choosing the skill to train in a training room.
- Fixed default position of delete saved game confirmation dialog.
- Fixed setting and showing the icon for information about executing crating orders.
- Work on moving the game into Nim slowly moves forward.
- The old code is still checked with AdaControl which still finds some flaws. Several of them fixed this week as usual. :)
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Steam Sky
Text-based roguelike in a sky with steampunk theme
| Status | In development |
| Author | thindil |
| Genre | Role Playing |
| Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
| Languages | English |
| Accessibility | Configurable controls |
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