Weekly development report 2025/08/01
Steam Sky » Devlog
In the stable version of the game, apparently the threat of dad jokes worked. Almost immediately something was found. It's just a pity it shouldn't be there. ;) There are some fixes to report this week in the stable version:
- Fixed reading the number of installed modules from a saved game.
- Fixed icon for Cancel button when installing or removing modules in shipyards.
- Fixed typos in the list of available missions in bases.
The development version of the game is constantly moving forward at its normal turtle pace. Again, most of the time was taken up by the continuation of the work begun some time ago. And again, something was completed this week. :) As usual, I spent most of my time working on a new UI for the game.
- The mentioned work on the new UI is constantly moving forward. There is also something to show here: work on the shipyard screen in the bases has been completed for now. Everything seems to work properly; "only" the appearance itself requires "some" corrections. I have now moved on to working on a list of available missions in bases. The work here should be completed a little faster; this screen is much less complicated than the shipyard.
- As usual, work is also underway on the library used to create the new UI. As this is a side task, it is moving at a very slow pace.
- Work on adding quality to in-game items is slowly moving forward. These are still mainly "organization" works, such as saving quality or just adding it to the game. The quality of the items does not yet affect the gameplay.
- The same bugs detected in the stable game version have been fixed in the development version.
- And the old code got some fixes and improvements. Another standard.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
| Status | In development |
| Author | thindil |
| Genre | Role Playing |
| Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
| Languages | English |
| Accessibility | Configurable controls |
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