Weekly development report: 2019/12/07
Today weekly spam will be a bit different :)
Looks like adding all this unit tests to the code finally starts paying back - it allowed to catch a few bugs in the game (and by the way in unit tests either, heh). Generally, whole week in stable and development version was focused on fixing bugs and looking for more. Still, a few bugs are still on radar, thus probably new stable version will be available in next week. I just learned one thing: if you trying to debug (via unit tests mainly) something like roguelike, with a lot of possible random things (world, enemies, etc) it is good to rerun tests in batch - not just once, but 100 or 200 times in a row. It allow to catch those rarest bugs either. Probably best thing would be fuzzy unit testing, just for this I will probably need to write my own framework :)
Additionally, development version of the game got as usual new items and crafting recipes for them.
Get Steam Sky
Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
More posts
- Weekly development report 2025/02/221 hour ago
- Weekly development report 2025/02/157 days ago
- Weekly development report 2025/02/0814 days ago
- Weekly development report 2025/02/0121 days ago
- Weekly development report 2025/01/2528 days ago
- Weekly development report 2025/01/1135 days ago
- Development version 10.7 arrived41 days ago
- Weekly development report 2025/01/1142 days ago
- Weekly development report 2025/01/0449 days ago
- Version 10.0.5 is here55 days ago
Leave a comment
Log in with itch.io to leave a comment.