Weekly development report 2022/04/16
Steam Sky » Devlog
Foremost, happy holidays, everyone. And after a short celebration, back to the topic. :)
In the stable version, the week without any bug report. Weird, probably the ticket's system stopped working. :) Thus, there is nothing to report.
In the development version, another week designed for spring-cleaning of code:
- Added limit for maximum length of names of the modules' prototypes. It is now set to 64 characters, which should be enough in most cases. If not, then we will raise it. ;) That, as usual, triggered a lot of changes in the code and the game's documentation related to modding it. Shouldn't add too many bugs.
- Added limit for maximum length of crafting recipes' indexes. Same as above, it is set to 64 characters. And also, as above, a lot of changes to the code and some to the game's documentation.
- Code cleanup task is slowly moving forward either.
As another four weeks passed since the last development release, in around 24 hours after this post a new development version will be available for download. So, everyone will be welcome to join hunt bu… easter eggs in the code. :)
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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