Weekly development report 2024/11/02
Steam Sky » Devlog
As previously, the stable version of the game was quiet this week. The tradition is back, nothing to report here, I need someone to show me something new. :)
The development version as always goes forward. As always at the beginning of a new big task, more time I spend on trying to find a proper way to do something than doing real changes. But anyway, there is still something to show this week:
- The game's logo is now presented as an image instead of font. This reduces a size of the game again, plus should make the start of the game a bit shorter... perhaps noticeable only on toasters or fridges. ;)
- Less visible change, but interesting for people who are trying to debug or modifying the game. The documentation of the project was updated with information about the latest changes to the logging system.
- And the general project's documentation was updated too, with information about the newest changes to the game.
- The buying recipes screen got more options button, similar to the one in the shipyard's or trade's screens.
- As mentioned above, the tasks for creating a new game's UI continues its start. :) I'm slowly doing the main game's menu screen. It slowly starts to look promising. I found a way to do some things, so in the next week, the work should be a bit faster.
- And as always, some part of the code got some cleanups.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
| Status | In development |
| Author | thindil |
| Genre | Role Playing |
| Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
| Languages | English |
| Accessibility | Configurable controls |
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