Weekly development report 2023/10/14
Steam Sky » Devlog
The stable version got a new tradition I see. Two weeks of nothing and then a whole set of bugs found. Exactly two bugs found in this week here. I will wait one more week to check if there are no more obvious issues. The newest catches:
- Fixed crash when selling a module in bases' shipyards when the module has assigned a crew member(s) to it.
- Fixed crash when trying to see the information about the selected harpoon gun when installing it in bases' shipyards.
The development version slowly moves forward. At least looks like one small task is done, so here is something to show today. :)
- The dialogs in the bases' shipyard's screen are updated to the new look: here is an example. I'm still not sure about the color of the text, maybe change it to something else? At least changing the color will be easy now, not requiring to rewrite almost all UI code related to the shipyards. ;)
- Fixed the same bugs which were found in the stable version.
- As usual, some code moved to Nim. It seems like all the code related to buying and selling items, moving the player's ship are in the new home. Now the work started on moving actions related to bases, like hiring recruits, etc.
- And the old code got some cleanup, as almost always. :)
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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