Weekly development report 2023/10/07
Steam Sky » Devlog
The stable version of the game had another quiet week. Which probably means, bug waiting for emerge or for report. :) Again, no changes here.
The development version is on its almost never-ending journey to better user interface. Some visible changes are done, but the work isn't finished yet, thus nothing to show this week. Again, most time in the week spent on the "boring things" like adding new bugs. :)
- The task to update the look of the bases' shipyard's dialogs is almost finished. The new version needs some small tweaks and fixes, but generally, everything is on its place. Good thing, updating it, like changing colors or moving information up or down, should now take a lot less time. After all, the task required to almost rewrite the code related to dialogs.
- Fixed loading the player's ship from the file.
- Now the whole code related to saving and loading the game is moved to Nim. Same as related to the in-game stories. Now, I started moving the code related to trading to its new home. This should take some time, but I hope to finish it in the next week.
- Moving the save and load related code to Nim allowed to remove one library from the game. The result is again a bit smaller game. :)
- The project's documentation was updated with the new information about its dependencies.
- And the old code got some cleanup too. As usual. :)
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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