Weekly development report 2022/04/30
Steam Sky » Devlog
Still nothing to report in the stable version. But I have some things to check there. I also checked one old report about problems with lagging keys on Windows, and it looks good for me. If someone could check it too, and inform me about the result, it would be very nice. :)
In the development version I hoped to add something new to the game, but again, the spring cleanup take almost the whole time in the week:
- Some breaking changes: I changed type of index of ships' prototypes list to numerical values only. I didn't use any other type of ships' index anywhere, and it is a bit faster, especially with many prototypes in the game. This triggered many changes to the game's code. Let's hope that not too many new bugs, either. :)
- Added limits for maximum owners and size for ships' modules. Both are limited to 10, probably bigger amounts not needed for now.
- The game's documentation about modding updated too.
- Added some better checks during loading the game's data files, especially related to the ships' modules. Now it should be more informative what is wrong in the files.
- As usual, the almost never-ending story about making the game's source code more readable is slowly going forward. This time it also triggered many changes in the code.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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