Weekly development report: 2021/09/04


Again, peace and quiet on the Western… err, stable version of the game. :) Nothing new was found here. I need to dig deeper.

The development version is going in its pace forward. Most of the changes this week done under-the-hood, not visible and probably not too interesting for the players (or interesting only as a possible sources of new bugs) :

  • Finished work on sorting the list of available items to loot in abandoned bases.
  • Started work on sorting various lists in the game statistics screen. At this moment, only sorting finished crafting orders works.
  • The standard task with fixing problems reported by AdaControl continues.
  • A lot of work done with trying to prepare the code for formal verification of the game. Because I'm new to that thing, it is mostly done with “trials and errors” method. A lot of errors. :) Anyway, it is going slowly forward and looks like everything works. But sometimes it produces funny results, like the game was able to compile in debug mode and not working with release and tests. :)

Since the last development version of the game four weeks passed, it is time for another. In around 24 hours after this post, a new, shiny and probably buggy development version will be available for download.

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