Weekly development report: 2021/03/27
Steam Sky » Devlog
And time for a few boring weekly reports. Yes, the whole development version in the last year was focused only on one thing: the UI, but now as the next major stable release incoming, the reports will be even more boring :) Anyway:
- I still was disappointed with the speed of loading the known bases list. Also, finding anything on the list which has around one thousand entries is a bit hard. Even navigating through that list was hard. Thus, I decided to add pagination to it. It took some time to find an optimal approach to it (as usual when something is done for the first time), but I think it was worth. :) Now the whole list is blazing fast plus solves some other, more technical problems related to it.
- The list of known events also got pagination.
- As I started testing more the game (read: playing it again) bugs start emerged. A few of them were fixed in this week.
- As usual, a lot of work were done under the hood, mostly related to clearing problems reported by the AdaControl static analysis tool.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
| Status | In development |
| Author | thindil |
| Genre | Role Playing |
| Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
| Languages | English |
| Accessibility | Configurable controls |
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