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Hi, trying to run either the dev or stable build in linux (ubuntu 22.04) results in the following:

raised TCL.ADA.TCL_ERROR_EXCEPTION : invalid command name "destroy"

Hello, thank you for the report. :) I just checked the stable version on Debian (a distro shouldn't be a problem here), and it seems like it working for me. If it is possible, could you try:

1. Download the stable version again. Maybe something was wrong during download?

2. If the above not works. Could you tell more details about your new game setting? Like faction, starting base, etc. If you change anything here. ;)

New version: game won't start for me i click start game and it simply closes right away ;(

Hello, thank you for the report. I just checked both versions and seems like they work for me. Maybe there were problems during downloading? Could you try to reinstall the game? But please remember to make a copy of your saves. ;)

(+1)

I dont know how to report this i dont see any LOG but game crashed after i killed a 2nd clockwork drone 

Hello, thank you for the report anyway. :) I will try to look into it, maybe I'll be able to reproduce it.

(+1)

Cheers very fascinating game so far, it's got everytthing i like.. roguelike + aircraft+ steampunk is a win win :)

Thank you very much, I'm glad that you like it. :) There are still many things on my To-do list, with my work speed it probably will take dozens of years to add them all to the game. :D

(+3)

Just made a $2 'donation' as a fellow Roguelike 'developer'. Love your dedication and progress updates, very much an inspiration.

(+2)

Thank you very much, for the donation and for the wishes.

I also wish you a lot of fun with your project and I hope someday we will see it too. Keep up the good work. :)

add 32 bit game for a 32 bit OS (IF Possible)

Hello and I'm sorry, but it may be very unlikely to do. I plan in the future, to add other versions of the game (mostly, for Android), but I'm afraid here are no plans for 32-bit version of the game.

If 32-bit version really needed, the game is Open Source, everyone can grab its code, build it and release that version. I think it should work with 32-bit OS. Unfortunately, I don't have any possibility to test it.

(+1)

Just tried this game for the first time and loved it. Excellent work!

Thank you very much. :) And don't forget, if you have any problems with the game, feel free to ask or report them. ;)

(+1)

Just a heads up, I'm running the stable build and the game crashes every time I try to enter the crafting menu.

Ouch, I'm sorry for the problem. If it is possible, could you, please paste here the content of the error.log file? The game should inform you during the crash where it is. Or just text which the game shows when it crashes. I will try to fix it.

(1 edit) (+1)

Happy to help. Where would the error.log file be located? I'm not seeing it in the game files?


EDIT: scratch that. Found it. Here are the contents:


2022-03-13 15:38:20.00

Version: 7.0.1

Exception: TCL.ADA.TCL_ERROR_EXCEPTION

Message: can't read "ttk::theme::steamsky::I(checkbox-unchecked)": no such variable

-------------------------------------------------

raised TCL.ADA.TCL_ERROR_EXCEPTION : can't read "ttk::theme::steamsky::I(checkbox-unchecked)": no such variable

-------------------------------------------------

2022-03-14 06:25:14.00

Version: 7.0.1

Exception: TCL.ADA.TCL_ERROR_EXCEPTION

Message: can't read "ttk::theme::steamsky::I(checkbox-unchecked)": no such variable

-------------------------------------------------

raised TCL.ADA.TCL_ERROR_EXCEPTION : can't read "ttk::theme::steamsky::I(checkbox-unchecked)": no such variable

-------------------------------------------------

(+1)

Thank you very much for your help. I see what is wrong here, and I can reproduce it. I hope tomorrow, in less than 24 hours since this post, I will release a new, more stable version of the game. :) Furthermore, I'm a bit surprised how I could miss it.

(+1)

Hi, I'd love to play with steam-sky again -- but i find the instructions on how to build 'impossible to follow', and can play neither the linux-dev nor the appimage-stable versions due to library version mismatches.

fully up-to-date debian buster here.

 ./steamsky-6.0.12-x86_64.AppImage
./steamsky: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.33' not found (required by ./steamsky)

./steamsky: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.34' not found (required by ./steamsky)

./steamsky: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by /tmp/.mount_steams3rkBpY/usr/lib/libtcl8.6.so)

./steamsky: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by /tmp/.mount_steams3rkBpY/usr/lib/libtk8.6.so)

its been like this for several of your versions/releases now.

will try again when you have a 'thing that runs!'  ty!

(-1)

Hello, and I want to apologize for the problems. The issue is that the game requires a bit newer version of GlibC — as far I see, Bullseye (the new stable) has it.

The only way which could work, would be build and running the game inside a Docker image, or trying to run Windows version. It should work under Wine. “A bit” inconvenient.

(+1)

Thought you could ship the missing bits with the appimage, but I'll try wine. ty!

Yes, I was thinking that same. ;) Unfortunately, it requires the most important system library and almost half of the system. :( It could end with additional 1 GB to download, eh. I'm thinking how to solve this problem but all my tries for now were unsuccessful.

(2 edits) (+1)

>:~$ ldd /lib/x86_64-linux-gnu/libc.so.6

    /lib64/ld-linux-x86-64.so.2 (0x00007f3f00017000)
    linux-vdso.so.1 (0x00007ffd795f6000)

you mean

i don't see the dependencies yet?  its just seems to be libc alone that's missing.

The problem is that is the start of the dependencies, not the end. :) If we want to ship custom libc, we have to build also every other library which is needed for the game.

Normally, these libraries included into the system. But they are compiled with the system's libc. In our situation, it would be some X server libraries too. I'm guessing how much space it would be taken. If you want to see, what need to be rebuilt, you will need to unpack the game to get executable and do “ldd” command on it. It should give a full list what is needed. 

(+1)

Version: 6.8/Wine64

Exception: TCL.ADA.TCL_ERROR_EXCEPTION
Message: invalid command name ".memberdialog.canvas.frame.table"
raised TCL.ADA.TCL_ERROR_EXCEPTION : invalid command name ".memberdialog.canvas.frame.table"

Exception: CRAFTS.CRAFTING_NO_TOOLS
Message: studying Bronze plates
raised CRAFTS.CRAFTING_NO_TOOLS : studying Bronze plates

Exception: CONSTRAINT_ERROR
Message: cargv.adb:79 explicit raise
raised CONSTRAINT_ERROR : cargv.adb:79 explicit raise

these last two.. ouch.

Ouch, that's “just” a bug. I will look at it. Thank you for the report. It happens when you are trying to study bronze plates only?

(+1)

Hi, nice game, thank your work.

and I want to ask: has include i18 module? I want to translate game to chinese.

Hello, thank you for your kind words :)

Unfortunately, no, there is no option to translate yet the game to other languages. I have it on my to-do list, but on very low priority. Thus, I can't write when it will be added to the game.

(+1)

OK, if i18 is done, and you need chinese language (free), you can tell me, I'll be glad to do it.

Thank you very much for your offer. I appreciate it a lot. :)

Awesome game, but I'm managing to trip a lot of bugs. The last one I managed to trip has made it so that I couldn't play the game any further.

Basically I took a passenger mission, which worked fine until I got there which both seems to think that I completed the mission but at the same time didn't complete it, causing it to say I completed it over and over again when I had the option to (getting my a greater than 100% missions completed) . And then after the time for the mission ended it generates an error every single move I make (making it impossible to play any further).

Ouch, thank you very much for the report, and I'm sorry for the problems. I will investigate it. This problem happened in stable version, right?

Also, if it is not a problem, could you send me file error.log which was created during crash? Or just copy+paste it here, it can also help.

(1 edit)

Yes, it is in the stable version, and it just now did the same thing with a cargo run, and yes it is in the stable version. Then I spent quite some time trying to find the files in question, then finally get the brilliant idea to make invisible files visible... Since there's no way to file share here I'm going to see if I can manage to remember my user name and password for github correctly and send you the files that way. EDIT: Unable to send the files themselves, I'll copy & paste the technical information down below though.

Also, I ran an undead ship for a moment and noticed that the UI insists that having "low" food and water is bad (haven't played the drones so I don't know what it will think about that).


2021-03-14 08:20:55

Version: 5.0.9

Exception: CONSTRAINT_ERROR

Message: ships-cargo.adb:47 range check failed

-------------------------------------------------

[./steamsky]

Ships.Cargo.Updatecargo at ships-cargo.adb:47

Missions.Deletemission at missions.adb:524

Missions.Finishmission at missions.adb:446

Maps.Ui.Handlers.Completemission at maps-ui-handlers.adb:748

... gtkada__builder__builder_callback__first_marshallerXn at ???

[/tmp/.mount_steamsKu10sW/usr/lib/libgobject-2.0.so.0]

...

[/tmp/.mount_steamsKu10sW/usr/lib/libgtk-3.so.0]

...

[/tmp/.mount_steamsKu10sW/usr/lib/libgobject-2.0.so.0]

...

[/tmp/.mount_steamsKu10sW/usr/lib/libgtk-3.so.0]

...

[/tmp/.mount_steamsKu10sW/usr/lib/./libffi.so.6]

...

[/tmp/.mount_steamsKu10sW/usr/lib/libgobject-2.0.so.0]

...

[/tmp/.mount_steamsKu10sW/usr/lib/libgtk-3.so.0]

...

[/tmp/.mount_steamsKu10sW/usr/lib/libgobject-2.0.so.0]

...

[/tmp/.mount_steamsKu10sW/usr/lib/libgtk-3.so.0]

...

[/tmp/.mount_steamsKu10sW/usr/lib/libgobject-2.0.so.0]

...

[/tmp/.mount_steamsKu10sW/usr/lib/libgtk-3.so.0]

...

[/tmp/.mount_steamsKu10sW/usr/lib/libgdk-3.so.0]

...

[/tmp/.mount_steamsKu10sW/usr/lib/libglib-2.0.so.0]

...

[/tmp/.mount_steamsKu10sW/usr/lib/libgtk-3.so.0]

...

[./steamsky]

Steamsky at steamsky.adb:132

Main at b__steamsky.adb:2130

[/lib/x86_64-linux-gnu/libc.so.6]

...

[./steamsky]

... _start at ???

...

Thank you for the report I will check. Just probably the fix for the problem will be released with the new major version of the game (6.0), which means around one month, a bit long :/ Unless you prefer some more rough ride, then the new development version with the fix should be ready in next Sunday (in around 7 days)

About undead and low food: it could happen because there is a small chance that you will have in starting crew someone from a different faction. But for sanity, I'll check it too :)

Ran into another error. I had a ship with a battering ram that got into melee range of my enemy and then I had a boarding party doing their boarding stuff. I also had the ship on attempt to escape and guns shooting full speed. Anyways that all ended up causing an error which has made further attempts at combat also produce an error.

2021-03-14 20:21:52

Version: 5.0.9

Exception: CONSTRAINT_ERROR

Message: Game.Integer_Container.Constant_Reference: Index is out of range

-------------------------------------------------

[./steamsky]

Game.Integer_Container.Constant_Reference at a-convec.adb:308

Combat.Combatturn.Meleecombat at combat.adb:1020

Combat.Combatturn at combat.adb:1412

Combat.Ui.Nextturn at combat-ui.adb:1016

... gtkada__builder__builder_callback__first_marshallerXn at ???

[/tmp/.mount_steams7ShuDx/usr/lib/libgobject-2.0.so.0]

...

[/tmp/.mount_steams7ShuDx/usr/lib/libgtk-3.so.0]

...

[/tmp/.mount_steams7ShuDx/usr/lib/libgobject-2.0.so.0]

...

[/tmp/.mount_steams7ShuDx/usr/lib/libgtk-3.so.0]

...

[/tmp/.mount_steams7ShuDx/usr/lib/./libffi.so.6]

...

[/tmp/.mount_steams7ShuDx/usr/lib/libgobject-2.0.so.0]

...

[/tmp/.mount_steams7ShuDx/usr/lib/libgtk-3.so.0]

...

[/tmp/.mount_steams7ShuDx/usr/lib/libgobject-2.0.so.0]

...

[/tmp/.mount_steams7ShuDx/usr/lib/libgtk-3.so.0]

...

[/tmp/.mount_steams7ShuDx/usr/lib/libgobject-2.0.so.0]

...

[/tmp/.mount_steams7ShuDx/usr/lib/libgtk-3.so.0]

...

[/tmp/.mount_steams7ShuDx/usr/lib/libgdk-3.so.0]

...

[/tmp/.mount_steams7ShuDx/usr/lib/libglib-2.0.so.0]

...

[/tmp/.mount_steams7ShuDx/usr/lib/libgtk-3.so.0]

...

[./steamsky]

Steamsky at steamsky.adb:132

Main at b__steamsky.adb:2130

[/lib/x86_64-linux-gnu/libc.so.6]

...

[./steamsky]

... _start at ???

...

This one I got also, a few days ago. It should be fixed in the next development version or now in the nightly. Just the nightly is a bit complicated to use on Linux. Anyway, thank you for the report again, and again I apologize for the problem.

This one should be now fixed too. Just as I mentioned earlier, the fix will be available with the next major version (6.0) around one month from now or with the next development version on this Sunday.

Again, thank you for the report, and I'm sorry for the problem.